RustEdit 1.0.13

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k1lly0u

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There was a bug in the system that rebuilds collections of prefabs back into their own instance of the collection when loading the map.

The bug has now been fixed but unfortunately it will group every prefab in those instances into 1 individual collection. Basically if you made a custom prefab collection and placed it 3 times on your map, now when you load your map all the prefabs in those 3 custom collections will be combined into 1 collection.

This won't be a issue if you place custom prefab collections down from v1.0.13 onwards, but it means if you have multiple instances of a prefab collection on a map saved in 1.0.11/1.0.12 you either have to leave them the way they are (as 1 big collection), break the collection back into separate pieces, or delete them all and replace the custom collections

My bad :p

-- Version 1.0.13 -- Change Log --
Fixed - Break custom prefab button not working
Fixed - Map failing to load custom prefab groups in the scene
Fixed - Map scaler wiping the terrain if the new resolution is the same size as the old resolution
Fixed - Potential for NRE when using hierarchy search bar
 
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