Big Aytch
New member

I call it - The Kraken, Cargo Path adjusted to hug the coast so it moves along the tentacles and head, cargo avoids Icebergs and the sunken cargo ship prefab.
Bradley driver is bored so investigates launch, power plant, train yard airfield and Mili tunnels. Shooting mobs and nakeds along the way.
Editor kept hanging when trying to generate the micro cliffs so placed ores and rocks manually.
some highlights:
bridge over the stream at outpost.(not my prefab)
Roads lining up with harbors for that continuous car drive

Scenic Views.

Running the flood event - so when it floods the Kraken "awakens" and submeges - Ocean level goes to 10 and covers all bar the top of the head - gives some boat combat and some interesting dynamics.