RustEdit Oxide/uMod Extension

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k1lly0u

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The RustEdit Oxide/uMod extension expands our capabilities of what we can achieve in custom maps. The extension requires that you have Oxide/uMod installed on your server

Current features of the extension are;
  • Establishes IO connections made in the editor
  • Populates custom loot containers and ensures they respawn/refresh loot at the rates set in the associated loot profile
  • Creates spawn handlers for all loot containers placed in the editor without a loot profile so they respawn/refresh loot at default rates
  • Creates spawn handlers for all resource entities placed in the editor so manually placed resources will respawn
  • Populates custom vending machines using the vending profile associated with it
  • Overrides OceanPatrolPath generation with a custom path created in the editor
  • Fixes the spawn point prefab and ensures players will only spawn on them
  • Updates itself automatically
As of v1.0.1 (published 8th June) the extension will update itself when a new version is released

So to make use of the IO tools, the custom Loot/Vending machine etc you must have this extension installed!

You can download the extension here -> https://github.com/k1lly0u/Oxide.Ext.RustEdit/raw/master/Oxide.Ext.RustEdit.dll

To install the extension;
Copy the Oxide.Ext.RustEdit.dll to your /serverroot/RustDedicated_Data/Managed folder and restart your server

Guide for creating puzzles -> https://www.rustedit.io/threads/cre...torial-for-a-basic-security-door-circuit.698/
Guide for creating custom loot/vending machines -> https://www.rustedit.io/threads/creating-custom-loot-and-vending-profiles.699/
 
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