RustEdit 1.0.30 - 1.0.34

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k1lly0u

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There have been a few updates since this months game update to fix various bugs. If you haven't updated yet it is recommended you do so before continuing anything you are working on

To update the editor simply click Check For Updates in the RustEdit Launcher!

-- Version 1.0.34 -- Change Log --
Fixed - Invalid prefabs should be skipped when spawning custom prefab
Fixed - Map resizer throwing a error when updating topology map

-- Version 1.0.33 -- Change Log --
Added - Support for chinese characters
Added - Valid placement display in transform panel for APC interest nodes

Fixed - Conditional paint tool height/slope range not being applied
Fixed - Hiding prefabs should hide volumetric light beams
Fixed - Error when trying to create vending profiles
Fixed - Terrain undo/redo not applying correctly
Fixed - Blend brush undo/redo not applying correctly
Fixed - Input field for loot and vending profiles only allowed 4 characters

-- Version 1.0.32 -- Change Log --
Fixed - Building block grade not being updated when part of custom prefab
Fixed - Loot and vending profiles not being set in custom prefabs
Fixed - IO connections not being saved when part of custom prefab
Fixed - Prevent being able to drag to spawn prefabs out of the prefab brush hierarchy

Changed - Set volume colors for volumes in custom prefabs
Changed - Toggling volume visibility now includes volumes in custom prefabs

-- Version 1.0.31 -- Change Log --
Added - Custom log files with filtering

Changed - Try to reselect path when spawning paths or nodes via undosteps if the correct path tool is open

Fixed - Failure to deserialize custom data to new world serialization data structure
Fixed - Terrain Add/Subtract height undo then redo not reapplying changes to the terrain
Fixed - Ocean path isn't respawned correctly through undosteps
Fixed - Ocean path connection renderers don't update when a node is spawned/deleted via undosteps
Fixed - APC path connection renderers don't update when a node is deleted
Fixed - Masked dropdowns in custom prefab creator missing script references

-- Version 1.0.30 -- Change Log --
Fixed - Hierarchy search input incorrectly limited to 4 characters
Fixed - Issue with new data structure corrupting some maps when saving/loading
Fixed - Disconnecting IO input/output should update the tool panel
Fixed - IO slot selector not showing correctly translated string
 
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