A New Adventure Begins,

GenZong

New member
Hello, recently I found out that RustEdit was a thing and it was the final push needed to getting Rust after "Yeah I'm getting it soon" for almost 2 years. For years though I've worked on making Minecraft maps and still actively make them. You can make terrain in Unreal Engine to make it super detailed and export it as a height map then import that data into other programs such as World Machine to add the little extra details then from there export it as a height map again and open it in World Painter to make a Minecraft map. But enough of that... A new adventure awaits after all.

A New Adventure Called "Rust"?

First heard about Rust maybe 5 years ago. Didn't interest me AT ALL when I first saw it. I thought the whole survival game deal was kinda meh and wasn't that appealing. Then "The Forest" came out and holy crap I fell in love with the whole Survival genre and I kept telling myself, "I'm definitely gonna check out Rust... When I get paid." Needless to say, I got paid but never got Rust. I did watch videos every now then though. Faceless, Ser Winter, Vertigo, etc. etc. etc. Well a couple months back one of the guys I've played Minecraft with since the days of tigsource messaged me telling me that RustEdit was a thing and how some pretty legit maps are starting to come out as in the early days of Minecraft map creation. With that information I purchased Rust 2 days later right as I went onto a 7 day weekend form work and holy hell do I suck. With 200 hours of Rust finally played with 3 very poorly played wipes(Ima noob SEND HELP!) and a basic understanding of RustEdit this thread is going to be the road to making a custom Rust map. With any luck I'll be able to make something that people will find enjoyable and breathtaking to look at.

To start with I loaded the following height map into Unreal Engine, Modified it a bit to make it more rust friendly since it has a very steep incline to it and added a bit more land around the tendrils to give it more sustenance and area to build on.
Terrain_Brush_1.png
After finishing that I exported it and booted up RustEdit. After playing around and shitting with the program enough while watching videos on how to use it on Youtube I decided it was time to start. Clicked "New," set the map size to 6000 because why start small when you can jump and/or be thrown right into the deep end of the pool without floaties. After all, that is the best way to learn how to swim, right? Maybe that was just my grandfather being an ass when I was a kid, who knows. But what I do know, is that I actually just held 9 and pressed enter and found out that 6000 was the largest map size and went with it. Anti-climatic, I know. So I start dicking around with the smooth tool, raise the heing over here a bit, lower it there. And I think, "Hmm... Okay. Okay. This looks cool. Let's go to Tools and procedurally generate biomes and splat. Boom. Easy Peasy. That's half the work. Okay. Okay" From there I decided that I had enough of an understanding to continue..

From Rock To Hatchet

I started to add some rad towns in areas that I deemed the terrain to be finished enough and added, Dome, Military Tunnels, Launch Site, Bandit Camp, a few others, and even a few roads and a river as seen below.
Harbor Military Tunnels.JPGLaunchSite.JPGMilitaryTunnel.JPGRiver.JPGSatelite Bandit.JPG
Finally! Getting somewhere. But.. It's not enough. It's not truly "mine" yet. At least, this is how I felt. It was slowly getting there but not fast enough for my liking y'Know.

Remember that feeling in Rust the 1st time you found a Hatchet and it made life simple. You immediately went back to base, or at least tried too, to bank it. Opting to ignore the raid going on over the next hill because, DAMMIT DADDY NEEDS A HATCHET BP FFS! But when you got it.. You knew you were set. You'd have no issue keeping up with smelting needs anymore no matter how many times you went out, hit the last tree one time after farming up 15k wood, just to be shot in the head by a guy camping in a bush. Doesn't matter anymore. You can just make a new hatchet and get it back in 5 minutes.

Well that's how I felt after making my 1st prefab. I decided I would make a lighthouse perched on a rock. Something simple. Something easy. Something already in there?... dammit. A light house perched atop a rock wouldn't work.. Or would it... After some thought, some testing and some trails I came up with this.
OhLaLa.JPG
But Genzong you say, surely no one can get to that right? Wrong. It's got a cave.
Entrance Lighthousecave.JPGOhLaLa2.JPG
And circled in blue below is the exit at the top of the rock formation with Lighthouse.
Exit Lighthousecave.JPG
From here players can get to the top via climbing rocks(tested it on a server I booted to test this map on to verify that it can indeed be climbed and it passed). After doing this I decided I would write this long ass post and would continuously update it as I progress further and further into the map, learn new things, make more stuff to populate my world. Ultimately I wish to have 100% custom everything and can update the map down the road. But for now... It's a nice start. I have an ice locked harbor and a really cool and unique Lighthouse.

And just like that, the 1st boss on this adventure had been slain. Gear upgraded. No more rock and torch. We now had a hatchet and flashlight. Ready for more and eager to get back in the fray.
Stay Tuned For More
 
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GenZong

New member
An Overlooked Potion
Know how you keep trying to find something while seemingly ignoring the bright neon flashing lights that says "IT'S RIGHT HERE YA DUMBASS"? Kept running into scaling issue while totally forgetting you could adjust it. Long story short, The Lighthouse has been refined and a few features I'm willing to share have been added!
I spent a good hour trying to find a rock that would fit before realizing oh yeah I can adjust scale(what an idiot, i know lol) to what I need. Ended up removing 12 props which ultimately is better. Less props to load, less lag, lag stress on both the server and client end of Rust. Then I turned around and added 15 more props, but! BUT!
The Lighthouse.JPG
Looks waaaay better now I think. Now... Lots of corners. Corners mean corner campers and I plan on trying to make this lighthouse have some serious high tier loot ultimately. This means it would be a high traffic monument so it needs options..

The actual hell do I mean by options?
The Lighthouse3.JPG
This would be the main access to the Lighthouse There is a ladder middle right of screen that gives access to 2 buildings(which I plan on trying to make possible to spawn T3 crates. To the immediate left of that ladder is the cave you come up from the beach at however I see many places where someone can camp and you won't know until it's too late. So with my newfound ability/potion to scale props I got to work fixing this. The following is what I came up with.
Lighthouse Options.JPGTo the left at the start of the blue line if you get shot at while trying to get up to the lighthouse there is no need to run away and give up the high ground. Simply follow the blue line around to the other side and you can jump up the rocks there as well to the lighthouse and maybe even surprise that filthy corner camper. You can also to the left of the blue line jump up on the rock and get straight to the back of those 2 shacks I talked about earlier Meaning there is 3 ways to get up here. Getting up by going straight to the 2 shacks though is damn near impossible. You have to be good at jumping. I'd go as far to say that it''s on the level of those "impossible" parkour maps in Minecraft. But nonetheless 3 entrances branched off of one. I feel this will help force PVP while at the same time giving new players, such as myself, time to possible run away, med, not be exposed, and come back ready to fight.

I've also started on a custom tunnel which I plan on being directly underneath lighthouse. FULL of those stupid hacking ESP Aimbot Military Tunnel Scientist but... Where the hell can I fit it? That aint much for a beach much less anything else and I still need to add debris....
So... I did this,
Lighthouse Hidden Cave.JPG
Is that? Could it be? Yes it is. That would be a hidden cave I am working on which I plan on being the entrance to custom Military Tunnel that if I am able to may or may not connect to another lighthouse on the other side of the map(if possible).


And with these new potions and equipment I was ready to travel outside of the Outpost. Into the wild where the real monsters lay in wait but alas that tale is a story for a different time, Stay Tuned
 

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GenZong

New member
No update today but I do have a few questions.. 1, can I make my own rad town?
If yes to above how do I go about it?
Can I give them custom names that show up in game or is that not possible?
Can I setup custom loot spawns in an area?

Thanks in advanced for any help <3
 

GenZong

New member
Mt.Dome

Finally with enough experience and some really potent health herbs I was ready to tackle Dome. After using all the health herbs on the way to the dome then forgetting what even it was, that I was doing for a couple hours I made it! Finally. No broken legs. No praying to the Rust Gods to stand up. No more empty promises to The Rust Gods to stop gunning down nakeds on a beach because they might have something. No. These things were no longer needed. For I had made it to the top of the dome. I had gotten the loot and I had gotten away without being shot at a single time.

Now from my experience Dome seems to be a hot ticket item. Great loot. Great place to PvP. Great place to break your fucking legs too.
Now I didn't and I still don't want to change up Dome too much. But rather try to... enhance the Dome experience by getting you shot at more. Having more places for more people to camp at. While at the same time giving more cover to duck behind and routes to possible flank the enemy without them noticing and/or if with teammates to have them flank around without ever being seen. This is the current progress.

Dome.JPGDome2.JPGDome3.JPGDome4.JPG
Just saying... Ima so camp between those cars for people when I finish this map. However Ima be as fair as possible about it and leave those crystals in there to light it up at night to try and "balance" itDome5.JPG
And finally, is that a recycler at Dome I see? Why yes, yes it is. I would recommend not standing at this one as Dome is pretty high traffic.
Dome6.JPG

NOTE: Crystals will be much better looking. Atm I jsut have them in areas where I may ultimately add them. So expect the number of them to be cut in half​
 
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